Switching from Unity 2019.2.12 to 2019.3.13, for xr interaction toolkit. Everything works fine except for rig for my character which looks like this:
![alt text][1]
But it's supposed to look like this:
![alt text][2]
As you can see it uses Biped IK, I've tried to redo the whole prefab by applying all the components and settins from scratch, but my only result is that it look ok in editor but behaves like picture one as soon as I hit play. Which can give us some hint.
Hierarchy of this character is pretty simple, it uses mixamo rig, parts of the body are child of root obj with animator, rig is right below. Worth noticing is that It's a blender model.
[1]: /storage/temp/159889-screenshot-8.jpg
[2]: /storage/temp/159888-good-rig.jpg
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